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HASBRO
GAMING
For over a decade, I've been super involved in designing the physical elements in many of your favorite games. from Hasbro. Whether it's brainstorming new games from scratch, prototyping game concepts for testing, or putting together killer visuals that sell games, I've done it all.
I have dozens of product that has hit store shelves and helped Hasbro Gaming brands cross 1B of business. I'd say that's a big win.
I was the lead designer on SIMON AIR. This is an entirely new way to play the classic SIMON game that doesn't require touch. I was responsible for designing the physical product and worked closely with KID Inventor group to develop the gameplay.
All our hard work payed off! SIMON AIR was a huge success and earned itself a TOTY nomination and has gained nearly 1M views on Good Mythical Morning.
SIMON
TWISTER
The Hasbro Gaming team came to me for designing the physical components of their new TWISTER AIR game. The game is primarily driven by an app developed by IDEO, but doesn't mean the fit and feel of the physical components are any less important. The design direction and 3D CAD I provided helped TWISTER AIR earn a Webbie Award.
AIR
STAR WARS
MARVEL
NERF
YO-KAI WATCH
TRANSFORMERS
NINTENDO
LICENSED
GAMES
I have worked with some of the worlds most exciting brands on licensed games for IP such as:
LOTS OF
PIECES
If you've played a boardgame in the last few years, chances are I drew up some of the game pieces. Whether it's coming up with ideas for new tokens, or drawing the technical drawings, I've stayed super involved in the world of games.
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