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CAD

MODELING

& 3D

DROP TRIVIA 

I worked with HASBRO to help bring their new Trivial Pursuit game to life in 3D. I developed design CAD and renders that were used to successfully pitch the idea internally at Hasbro and was later used to kick off engineering CAD with the manufacturer. 

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TWISTER AIR 

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I was given a brief on the gameplay and must-have features and ran from there with a wide variety of ideas for the form-factor of the newest Twister game, focusing on usability and ergonomics. After landing on a direction everyone was aligned on, I proceeded to build CAD to be used in renders, pitch materials, and to kick off engineering CAD with the manufacturer.

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YOUR IDEA
BROUGHT TO LIFE

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Sometimes you know exactly what you need, you just don't have the time or ability to build it yourself.

That's where I can help! I have experience bringing all kinds of product to life in 3D.

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