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CAD
MODELING
& 3D
DROP TRIVIA
I worked with HASBRO to help bring their new Trivial Pursuit game to life in 3D. I developed design CAD and renders that were used to successfully pitch the idea internally at Hasbro and was later used to kick off engineering CAD with the manufacturer.
TWISTER AIR
I was given a brief on the gameplay and must-have features and ran from there with a wide variety of ideas for the form-factor of the newest Twister game, focusing on usability and ergonomics. After landing on a direction everyone was aligned on, I proceeded to build CAD to be used in renders, pitch materials, and to kick off engineering CAD with the manufacturer.
YOUR IDEA
BROUGHT TO LIFE
Sometimes you know exactly what you need, you just don't have the time or ability to build it yourself.
That's where I can help! I have experience bringing all kinds of product to life in 3D.
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